Wednesday, 23 December 2015
Horizon Chase World Tour game is a wonderful beautiful, memorable and popular ’80s and’ 90s, this time racing for Android ! Believe it or not there is still time to time did not release more than 300 people voted on Google Play games and have defined many! The game puts you into the atmosphere of the late 90s when street racing was common for her horrible! You may, at that time, did you spend your childhood or adolescence! As the name of the game is clear, the car ride takes you around the world with a wide range of locations and environments so diverse from all over the world are facing undoubtedly one of the most diverse games also will be! Unlike the console version of the game with HD and addictive gameplay is to download and view general criticism with us! - softdl.com
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BY MIKEL REPARAZ [Note: Final review posted February 2, 2015] It may be squalid and zombie-infested, but Dying Light's city of Harran isn't a depressing wasteland – it's a vibrant, ambitious, open-world playground. Here, buildings are for climbing, the undead are there to be destroyed in creative ways, and there's always something interesting to be discovered nearby. It takes a while for that to become clear, though; at first, you might even think Dying Light is really about running scared from mobs of seemingly unconquerable zombies, who can quickly drain your stamina and wear out your improvised weapons. Don't be fooled!
Yes, it's a struggle to survive in Dying Light's early hours. Combat is initially clumsy, with the diverse and deadly zombies able to soak up a disturbing amount of punishment before they die for good. Jumping – which is unintuitively mapped to shoulder buttons on consoles – can take a while to get used to. Getting mobbed is usually a death sentence. So is attracting the attention of the much more dangerous things that come out when daytime dynamically gives way to night, at which point the focus shifts to tense stealth — or, if you’re discovered, an adrenaline-pumping sprint for the nearest safe point.
Before long, though, you'll build up a skill set that turns your rotting foes into objects of fun, letting you vault across their shoulders, quickly slice them apart with dramatic slow-motion kills, or trick them into gathering around explosives before blasting them all into the sky. Even nighttime becomes an opportunity to raise skills faster thanks to increased XP gain, rather than a period of sheer terror. It all feels great, too; once you adjust to the controls, Dying Light's first-person parkour becomes natural and fluid, and weaving high-speed paths through its decaying slums and picturesque old-world buildings is so much fun that I almost don't hate the lack of a fast-travel option.
Combat, meanwhile, gets increasingly satisfying, although it never quite loses its awkwardness. Even when expertly shredding zombies with elementally charged tools of death I built myself, strikes are still heavy and clumsy. And while the guns you'll find later can pop heads from a distance, their low rate of fire and zombie-attracting noise makes them more of an occasional quick fix than a game-changing weapon. To Dying Light's credit, though, your adversaries are surprisingly capable; while the rank-and-file Biters are dumb and fun to manipulate, more powerful enemies – like the quick, agile Virals – are formidable close-quarters opponents, ducking your strikes and sidestepping out of your reach while looking for an opening to attack. Hostile bandits are even deadlier, able to dodge and block at close quarters, throw knives from a distance, and use guns and group tactics to kill you if you get overconfident.- www.ign.com
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Tuesday, 22 December 2015
Cars are hard. BeamNG.Drive may have just crashed onto Steam Early Access this week, but I don't get the feeling that the driving will get any easier. It's not that the controls are bad, it's actually the exact opposite. probably has the most realistic driving of any car-based game I've played, so when I tried to play it like a videogame, things went predictably poor. Watch the video above to see how poor.
I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH—a feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curve
Fair warning though: whileis currently a fun sandbox game, it is definitely an Early Access game. There are only a handful of levels, no form of progression, only a couple of sparse game modes, and a whole suite of other missing features. The sound is particularly lacking, as there isn't any music, and the car sound effects are clearly placeholders. There is enjoyment to be had here and the softbody collisions can be really incredible to watch, but don't go into expecting a finished game, as its Steam page says it is at least 12 months from being feature complete.
But if you already havein Early Access, share pictures of your most glorious crashes in the comments below.- www.pcgamer.com
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Monday, 21 December 2015
Happy Wheels is a ragdoll physics-based browser game developed and published by Fancy Force. Created by video game designer Jim Bonacci in 2010, the game features several player characters, who use different, sometimes atypical, vehicles to traverse the game's many levels. The game is best known for its graphic violence and the amount of user-generated content its players produce on a regular basis, with game maps shared on a public server.
Happy Wheels ' is "Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!" The actual mechanics of gameplay vary because of character choice and level design.Characters can also eject from their vehicles.
The goal of the game also differs depending on the level. In most levels the goal is to reach a finish line or to collect tokens. Many levels feature alternate or nonexistent goals for the player.
Reviewers have noted that Happy Wheels exhibits graphic violence in its gameplay. For instance, players can bedecapitated, shot, or crushed by different obstacles.Loss of limb and animated blood loss are also graphic elements.
Players also have the choice to upload replays of their level attempts, which can then be viewed.
Happy Wheels features a level editor which allows players to create custom levels of their own. It contains a plethora of tools and objects for level building. Users can upload their maps to a public server where they are accessible.
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